Radiant silvergun final boss8/9/2023 A minimalistic shooter is one where the focus is in micro-dodging and being accurate can help you big time in not dying. I'd guess the opposite of manic shooters (eg. I can't do the same with R-type, as example.Īnd the added bonus that RSG has a story of sorts, and the ingenuous way it's told (the first level is level 3, level 2 is a flash back, and so on) are really welcome. RSG was the first shmup where I got really "in the zone", like in Tetris. There is always a way on the levels and bullet patterns. It was not that damn enemy that gets confudes with the scenery, or a bullet that killed me because the game wanted so, or that damn bullet that is WAY faster than the bunch, or because I was in the wrong side of the screen and the boss threw so many bullets at me that not even a grain of sand cound make it between them. Even if I were to die a lot in some areas, it was not bothersome or tiresome, and I liked that.Īs mentoned before, RSG puts makes you feel totally responsible when you die, and I freaking loved that. Controls visuals and sound seemed to work damn well together in this game, and it sucked me in, that I played all way to dawn when I first got it. When I played it for the first time, back in 2000, I had one of those "gaming moments", that get imprinted in your brain for ages to come. One thing I absolutely loved about the game is that it does a slightly different take on the shmup genre, I can't point out exactly what. I'm all for a minimalistic shooter, so I rate RSG as one of the best I ever touched.
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